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Spyre Hunter Rig Glitches

When a Spyrer is taken Out of Action, instead of rolling on the Lasting Injury table in the Necromunda Core Rulebook, roll on the Spyrer Hunting Rig Glitches table below.

If, during the Purchase Advancements step of the post-battle sequence, a Spyrer's Glitch Count is higher than their Toughness characteristics, the hunter rig shuts down. Delete the Spyre Hunter and all the equipment from the gang rooster.

Spyre Hunting Rig Glitches Table

Spyrer Hunting Rig Glitch Table:

D66Hunting Rig Glitch
11Lesson Learned: The Spyrer goes into Convalesance and gains D3 XP.
12-26Superficial Damage: Despite being incapacitated, the Spyrer's hunting rig successfully maintains all systems and preserves the the fighter inside. The Spyrer misses the rest of the battle, but recovers in time to perfomn post-battle actions.
31-36Convalesance: The Spyrer goes into Convalesance.
41Humbled: The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their Leadership characteristic by 1.
42**Anxiety Suppression Damnged: The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their Cool characteristic by 1.
43Neural Feedback: The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their Intelligence characteristic by 1.
44Vox Ghosts The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their Willpower characteristic by 1.
45Weakened Polymers: The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their armour save by 1.
46Gyroscopic Destabilisation: The Spyrer goes into Convalesance, increasing their Glitch count by one and reduces their Initiative characteristic by 1.
51Jammed Articulatlon: The Spyrer goes into Convalesance, increasing their Glitch count by one and a randomy selected weapond suffers -1 to hit.
52Disrupted Ammo cables: The Spyrer goes into Convalescence, increases their Glitch Count by one and a random weapon without the Melee trait reduces its Ammo characteristic by 1, to a mmimum of 6+. If the Spyrer has no eligible weapons, treat this result as Cracked Power Cell.
53System Downgrade: The Spyrer goes into Convalescence, increases their Glitch Count by one and a random system reduces its Augmentation skill level by one. If the Spyrer has no systems with Augmentation, treat this result as Cracked Power Cell.
54Cracked Power Cell: The Spyrer increases their Glitch Count by one and at the end of each battle this Spyrer participates in, roll a D6. On a 1, the Spyrer goes into Convalescence.
55Reduced Power Distribution: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces a randomly selected weapon's AP by 1.
56Seized Locomotors: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces their Movement characteristic by 1.
61Targeting Uplink Disruption: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces their BS characteristic by 1.
62Stuttering Servos: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces their WS characteristic by 1.
63Damaged Musculature: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces their Strength characteristic by 1.
64Reduced Plate Density: The Spyrer goes into Convalescence, increases their Glitch Count by one and reduces their Toughness characteristic by 1.
65Multiple Glitches: Roll D3 times on this table.
66Critical Overload: The Spyrer is killed instantly - not even their hunting rig can save them. If the injury was caused by an Attack action, the attacker gains 1 additional XP.