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156. Trophy Hunt

Source: The Book of Desolation (2024)

Battle Type

This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang’s starting crew

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. Both gangs use the Hybrid Selection (3+5) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenariossection of the Necromunda Core Rulebook.

Ending the Battle

If either gang has no fighters left on the battlefieldat the end of any round, the battle ends immediately.

Victory

Whichever gang has the most Victory points is victorious. If both gangs have the same number of Victory points, the battle is a draw.

Rewards

Exploration Points

The victorious gang gains 2 Exploration points.

The losing gang and any drawing gangs gain 1 Exploration point.

If any gang scores at least 6 Victory points, they gain an additional 1 Exploration point.

Experience

The Leader of the victorious gang earns D3 XP, even if they did not take part in the battle.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Thin The Brood

Two gangs are engaged in trying to secure as many kills of the Malstrain forces as they can in order to claim victory. As such each gang earns Victory points for Roaming Horrors destroyed: 1 VP for each Malstrain Tyramite or Brood Scum taken Out of Action, and 3 VP for each Malstrain Genestealer taken Out of Action. Any Leaders or Primes taken Out of Action are worth an extra 1 VP each.

Spawn Points

After the battlefield has been set up, starting with the winner of a roll-off, each player takes it in turn to place 3 Spawn Points anywhere on the battlefield, at least 9" away from any battlefield edge and at least 12" away from another Spawn Point. The Spawn Points are then each assigned a number from 1 to 3.

Roaming Horrors

Starting in the first round, Roaming Horrors are generated as described on page 82. Once they have been generated, the player with Priority rolls a D3 and places them all as close to the Spawn Point with the corresponding number as possible, at least 1" away from other fighters.

Fleeing The Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.