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153. Zone Exploration

Source: The Book of Desolation (2024)

Battle Type

This scenario is an Ash Wastes battle: vehicles and Wargear that grant the Mounted condition can be included in either gang's starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. Both gangs use the Hybrid Selection (3+4) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Ending the Battle

If either gang has no models left on the battlefield at the end of any round, the battle ends immediately.

Victory

The gang with the most Archeotech points is victorious, if both gangs have the same number of Archeotech points then the battle is a draw.

Rewards

Exploration Points

The winning gang gains 2 Exploration points.

The losing and any drawing gangs gain 1 Exploration point.

If a gang had at least 4 Archeotech points at the end of the battle, they gain an additional 1 Exploration point.

Experience

Any fighter that increases their gang's Archeotech points by at least 1 earns 1 XP.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottle out, they lose 1 Reputation.

Hunt For Archeotech

After that the battlefield has been set up, starting with the winner of a roll-off, players take turns placing 6 Archeotech markers on the battlefield. Each Archeotech marker can be placed anywhere on the battlefield at least 6" from a battlefield edge and 9" from another Archeotech marker.

Once all Archeotech markers have been placed, they are each assigned a number from 1 to 6. Any fighter within 1" of an Archeotech marker may perform the Search for Archeotech (Basic) action:

Search For Archeotech (Basic):

The fighter makes an Intelligence test. If the test is passed then their gang increases their Archeotech points by 1. If the test is failed, the fighters's activation ends immediately.

Roaming Horrors

No Roaming Horrors are placed during the first two rounds. From the third round onwards Roaming Horrors are generated as described on page 82. Once they have been generated, the player with Priority rolls a D6 and places them all as close to the Archeotech marker with the corresponding number as possible, at least 1" away from other models.

Fleeing The Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.